All hail Ziltoid!

#148352 by Das Schuetzenfest
Fri May 04, 2007 11:49 am
Biert wrote:Partly true. Triggers also respond if the drum is just barely hit, which allows the drummer to go faster without sounding any less powerfull.

Of course (1). But what does 'barely' even mean? Even with double stroke or swivel foot technique you have to move the damn pedals accordingly.
There's also a difference in drum kit though. Devin asked RVP to use triggers on his old kit, but when he got the new Pearl Reference kit, he didn't need them anymore because it sounds a lot more punchy.

Of course (2). Even I as a relative drum rookie would sound better on Dave Lombardo's TAMA Starclassic kit with Iron Cobra pedals than I do on my friend's cheap compressed wood drums.

#148360 by Biert
Fri May 04, 2007 12:24 pm
Das Schuetzenfest wrote:
Biert wrote:Partly true. Triggers also respond if the drum is just barely hit, which allows the drummer to go faster without sounding any less powerfull.

Of course (1). But what does 'barely' even mean? Even with double stroke or swivel foot technique you have to move the damn pedals accordingly.

Of course (3) :P But because you don't have to reach high speeds with the sticks/pedals, you don't need long strokes which means you can go faster.

#148388 by Yanko
Fri May 04, 2007 4:07 pm
triggers - drums
gameshark - 16bit consoles


:D

#148390 by Noodles
Fri May 04, 2007 4:47 pm
Das Schuetzenfest wrote:
Noodles wrote:I don't really care about how the musician gets the end result as long as it sounds good. I just prefer the sound of a "human" drummer alongside pretty much any rock/metal music (although drum triggers make it hard to tell the difference in a lot of modern metal :roll: )


I prefer drummers as well, but Devin, Sisters Of Mercy and Gary Moore (Wild Frontier) get away with using drum machines.

And although I like the fact that a pretty fast player like Dave Lombardo does not use triggers (that's what Waldemar Sorychta told me on Grip Inc.'s Nemesis tour), I have no problem with Hoglan, Barker, Kollias & Co. using them, since triggers don't make a player faster or more accurate. They are just a technical device almost comparable to a microphone.

I just don't like the triggers if they're produced to sound clicky and lame.

#148425 by Das Schuetzenfest
Sat May 05, 2007 5:17 am
Noodles wrote:I just don't like the triggers if they're produced to sound clicky and lame.

When I listened to Pantera's "Becoming" from Far Beyond Driven for the first time back in 1994, I initially thought Vinnie Paul used castanets, not bass drums. :D

#148427 by Archetype
Sat May 05, 2007 5:19 am
Das Schuetzenfest wrote:
Noodles wrote:I just don't like the triggers if they're produced to sound clicky and lame.

When I listened to Pantera's "Becoming" from Far Beyond Driven for the first time back in 1994, I initially thought Vinnie Paul used castanets, not bass drums. :D


:D I didn't understand the sound either, but I've also never liked his bassdrum sound on Pantera records.
I'll have to agree that I'm not a big fan of triggers either.

#148636 by Dr.Mosh
Mon May 07, 2007 12:03 am
Archetype wrote:...blabla...

Anyway, I don't really agree that the drums sound genius. All velocities are at maximum, which made me notice that it were programmed drums from the first note.

...blabla...


sorry, but if you think all velocities are at a maximum all the time you haven't been listening very well

#148646 by Archetype
Mon May 07, 2007 1:43 am
well, I've only heard the three songs from MySpace, which isn't all too great quality anyway.
The first thing I noticed were the really loud kickdrums, on the foreground. This really started to bug me after a while, and the crashes are all at a maximum velocity.
I agree that there are different velocities used, otherwise you wouldn't be able to program drumfills. But during the normal drumparts, verses, choruses, etc, you can hear clearly that it's sequenced drums, because no human drummer would play everything at the same volume.

#148650 by superhydroyeast
Mon May 07, 2007 2:26 am
I hate drumkit from hell for one reason. It's WAAY too expensive (for my pockets anyway, and I can't download the thing =P, which is actually a second reason, but who cares! It's only numbers.

#148659 by JayjayAbnormal
Mon May 07, 2007 4:21 am
superhydroyeast wrote:I hate drumkit from hell for one reason. It's WAAY too expensive (for my pockets anyway, and I can't download the thing =P, which is actually a second reason, but who cares! It's only numbers.


Why can't you download it?

#148663 by danceswithchickens
Mon May 07, 2007 4:53 am
Archetype wrote:well, I've only heard the three songs from MySpace, which isn't all too great quality anyway.
The first thing I noticed were the really loud kickdrums, on the foreground. This really started to bug me after a while, and the crashes are all at a maximum velocity.
I agree that there are different velocities used, otherwise you wouldn't be able to program drumfills. But during the normal drumparts, verses, choruses, etc, you can hear clearly that it's sequenced drums, because no human drummer would play everything at the same volume.


That's the point; if you are going to use a computer to play drums for you, why even botehr trying to make it sound "real"? Why not take advantage of the fact that a computer can do things that are impossible for humans?

#148678 by superhydroyeast
Mon May 07, 2007 7:26 am
JayjayAbnormal wrote:
superhydroyeast wrote:I hate drumkit from hell for one reason. It's WAAY too expensive (for my pockets anyway, and I can't download the thing =P, which is actually a second reason, but who cares! It's only numbers.


Why can't you download it?


well I can, but a 30 day trial isn't enough for me =P. you have to register the thing, and it's like "NOPE NOPE!1 U CAN NO REGISTUR WIV DAT SYT M8!!1 llo!!!11", which kind of annoyed me, as it sounded pretty cool while I was using it. I guess I could've just recorded, saved and re-used the samples using my own initiative (mainly just piecing together bass drum tracks, cymbal tracks, snare tracks ETC), but that would've taken far too long, and left me not enough accuracy to be creative with the drums. Blarg to all! Blarg I tell you!! Blarg!!

#148679 by superhydroyeast
Mon May 07, 2007 7:29 am
danceswithchickens wrote:
Archetype wrote:well, I've only heard the three songs from MySpace, which isn't all too great quality anyway.
The first thing I noticed were the really loud kickdrums, on the foreground. This really started to bug me after a while, and the crashes are all at a maximum velocity.
I agree that there are different velocities used, otherwise you wouldn't be able to program drumfills. But during the normal drumparts, verses, choruses, etc, you can hear clearly that it's sequenced drums, because no human drummer would play everything at the same volume.


That's the point; if you are going to use a computer to play drums for you, why even botehr trying to make it sound "real"? Why not take advantage of the fact that a computer can do things that are impossible for humans?


dang, I was thinking about this exact point earlier. you must've come down in a large yoo-eff-oh and stolen my thoughts with your radioactive thought bludgeoning device!

#149025 by Retribution
Wed May 09, 2007 9:46 am
Hi guys. I'm new here which is quite obvious when looking at the information at the left I guess;) I finally registered after doubting for a while since I really wanted to be able to read a bit here. And maybe participate from time to time in a discussion since the forums seemed a bit different compared to many other metal-related ones out there.

Anyway, I think it's kind of audible that the drums are programmed. I haven't heard anything more than the three samples but it's noticeable in some parts. But getting them to sound real is indeed very tricky and a lot of work. Usually, fast parts reveal that drums are programmed. Otherwise one would need to change the volume now and then of some hits, EQ some slightly different, place some hits slightly off-beat etc. I wouldn't bother too much myself. Just programming them is already too much of a chore, hehe.

Yanko wrote:triggers - drums
gameshark - 16bit consoles


:D

Nice comparison :P

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